It is standing between Back Entrance and Biker Hangout Then use the Scooter to exfiltrate the mission.
The Wurst Getaway: Take out the Food Delivery Guy and he will drop the Scooter Key (guy in red clothes who hangs out alone in corner between Biker Hangout & Juice Bar).The Golden Ticket: This item can be found in Hirschmüller’s Office on Floor -02.Piano Man: Equip Fiber Wire in your loadout, approach a target from behind and take them out with it.Put an emetic poison in it before doing so and follow him to the toilets nearby, drowning him in the toilet. Hold My Hair: For the Challenge Juiced Up, you can offer a target a drink.Somebody Could Hurt Themselves: Several Challenges are accident kills, like Crane Trauma.Put a lethal poison in it before doing so (you unlock Lethal Poison from Berlin Mastery Level 10). Tasteless, Traceless: For the Challenge Juiced Up, you can offer a target a drink.Straight Shot: Shoot one of the targets in the head with any weapon.Use it to kill a target but beware you might not carry it in most disguises. Between those, you can find the Scrap Sword. Waaagh!: Between the Juice Bar and the waterway, there are a few large fuel tanks.Then push down the bag of bricks for the kill. Knock out one of your targets there and drag them to Floor 01 underneath the bag of bricks. Suck a Bag of Bricks: You can find a bag of bricks on Floor 02 of the Biker Hideout (scan for it with instinct mode for the yellow outline).Versatile Assassin: Finish “Piano Man”, “Someone Could Hurt Themselves”, “Hold My Hair”, “Straight Shot”, “Tasteless, Traceless”.The 47th Trick in the Book: Agent Tremaine is on Level 2 of the Biker Clubhouse and has a Sniper Rifle mounted next to him.Climb up and take out three targets with your rifle. Rule of Threes: Easiest done by bringing a Lockpick and Sniper Rifle (equip ICA Briefcase MK III in gear and put Sniper in it) and start at the Radio Tower.Alternatively, you can wait outside the club on Floor 00 in the areas called “Back Entrance” or “Club Hölle” because the remaining Agents will exfiltrate via one of these paths. However, they are still easy to spot, if you know their general areas, as they will run away while everyone else around them continues their routine. After your fifth kill, they won’t be marked red in Instinct-Mode anymore. Kill any one of the targets, once their evacuation starts. Drive it Home: After taking out 5/10 targets, the remaining ones start exfiltrating the area.This is when you want to overload the system and fry both of them at once (at the DJ desk you must choose HYPE UP > OVERLOAD CLIMAX to trigger the explosion). Every few minutes, the Agent on the Walkway will be joined by another Agent on his usual patrol-route. Go in the booth and dismiss your colleague to take over. Once you have, go down to Level -2 and get a DJ-Disguise from the spare DJ near the stage-booth. Next to it, you can use a screwdriver to short-circuit the Light Tree Installation. How the Turntables: In the middle of the Club at Level -1, there is a walkway (with one of our targets on it).The spot where the crane light is shining is the “kill” area of the impact. Wait until Thames walks straight in front of the crane, then release the cargo. Then climb up the ladder behind the crane and you can control its movement. Put a fuse in the console under the crane (one is found in a yellow dumpster next to two guards very closeby between the Back Entrance and the Biker Hangout). After your first playthrough of the mission, you can see all targets marked with a red crosshairs icon on the map (including their names when scrolling over them). Crane Trauma: Agent Thames is walking outside in the area called “Back Entrance” (Floor 00).Assassinations (13)Īssassinations 1, 2 & 5 are needed for the Partied Out Trophy / Achievement. On the 2nd playthrough they will be marked on the map and you can see their red outlines, which makes the challenges much easier. Just shoot all enemies on the map and you’ll kill 5 of them sooner or later (they are all enemies with outlines in scan mode, not civilians). There are 10 ICA Agents on the map and you must kill 5 of them but they aren’t marked by default. Note: This mission is a bit confusing on the first playthrough.
#Hitman 3 guide update#
It will update your Progress with all Challenges you have completed including those from reloads. Do one Challenge, reload, do the next Challenges, then finish the mission.
#Hitman 3 guide manual#
You can save time by making a Manual Save before important points (e.g. The unlocked gear can then be used across all maps. Completing Challenges will increase your Mastery Level on this map which grants new gear and starting locations. Challenges are only available while playing online.